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About Me

        My name is Yulin Wang, you can call me Ian. I am a gameplay animator with a solid technical skill set. I have helped my clients create characters from modeling, texturing, rigging, and animation all the way to final implementation into the game engines.

        My focus is always on animation, I was a finalist three times in the NEXT competition hosted by Ubisoft Toronto during my degree program in Game Design at Sheridan College.

     

        I have worked on many freelance projects since 2015 and started my career with an internship at SideFX. Then I took the role as a solo animator at NutritionHacks and Pixelnauts, supporting the team in all aspects. I am now currently at EA Vancouver as a Cinematic Designer for NHL, working closely with designers, animators, and software engineers.

     

        Well, that’s the short version, want to know more about me? Don’t hesitate to send me a message or email. I would love to share my stories and show you what we can achieve together! 

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My Clients

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My Works

Technical Animator Demo Reel

In charge of all character rigging and animation

In charge of all character modeling, texturing, rigging, and animation

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